Minna de Puyo Puyo

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Minna de Puyo Puyo
game_minna.png
Developer:Sonic Team/Caret House
Publisher:SEGA/Sonic Team
Modes:1 to 4 players
Nintendo
Game Boy Advance F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 2001 ZXIosBYvBTasdUa_MPETbNBeLHgdY_Omr6b54I7oL4H-y4DH.png 2001

Minna de Puyo Puyo (Puyo Pop in America and European countries) is the 5th installment of the Puyo Puyo series, and it is the last game to be a sequel of the original Puyo Puyo exclusively with the Madou cast. This is the first game to be handled by Sonic Team, after Compile had gone bankrupt and gave the rights to SEGA.

The Japanese title, Minna de Puyo Puyo, means "Everybody Puyo Puyo", which refers to the game's four player mode. The American title is simply named Puyo Pop, because previously, all other releases had been masked by various alterations. Fans have dubbed it Puyo Pop GBA, to avoid confusion when using it's English title.

Out of all the Puyo Puyo games, this one seems to be the most directly influenced by Puyo Puyo TSU. It borrows many aspects from the game gameplay wise.

Contents

Storyline

Satan is once again up to no good. He splits up five gold runes, and they are handed off to different individuals across the globe. Satan then sets up a Puyo Puyo contest. Carbuncle runs off for it, and Arle give chase, thus starting her strange journey to collect the runes and find Carbuncle. At the end, it is revealed that the Runes are actually a ticket for Satan and Arle to go and bathe at some Hot Springs. Arle, however, doesn't realize that the ticket is for her and throws it away, foiling Satan once again and leaving him to cry hysterically.

Single Puyo Puyo

This mode is essentially the game's story mode. Each course is unlocked as Arle progresses through the story. An interesting feature of this mode, however, is the ability to attain and deliver various Items throughout the courses. The Item side quest can be played after clearing the game. Each item is received after the player completes the course for the second time.

Hamaji Forest

  • Item: Trail Labyrinth

There are no special rules, and all of the opponents are easy. This would be the games equivalent to "Easy" or "Mild" in other games. Here, you face Skeleton T, Incubus and Seriri.

When you give Seriri the Scale Pendant, the final course, Trial Labyrinth, will be unlocked. Every subsequent completion will unlock a character card to view in the options menu.

Gold Town

  • Item: Scale Pendant

This course is unlocked after finishing Hamaji Forest for the first time. The Point Puyo rule from TSU is used here, and the game adds another color eventually. The characters encountered here are Kikimora, Suketoudara, Harpy, Minotauros and Nohoho.

After completing the game, and having obtained the Nohoho RuneSack, bring the sack back here to have Nohoho trade you the Scale Pendant. Completing the course again before obtaining the RuneSack or after trading it for the Scale Pendant will unlock the Point Puyo rule. Every subsequent completion will unlock a character card to view in the options menu.

Gachinko Dungeon

  • Item: Nohoho RuneSack

This course is unlocked by finishing Gold Town once. The Hard Puyo rule from TSU is used here. Eventually the game will also give you five colors. The characters found here are Kikimora, Zoh Daimaoh, Harpy, Rulue and Draco Centauros.

After finishing the game, coming back with the Flame Expander will make Draco give you the Nohoho RuneSack. Completing the course a second time before or after trading items will unlock the Hard Puyo rule. Every subsequent completion will unlock a character card to view in the options menu.

Magical Tower

  • Item: Flame Expander

No particular rule is used here; instead the playing field starts out with a random arrangement of Nuisance Puyo, Hard Puyo and Point Puyo. The game also gets faster. Here you meet Kikimora, Incubus, Suketoudara, Schezo Wegey and Witch.

After finishing the game and obtaining the Dubious Book, finishing the course again will earn the player the Flame Expander. Every subsequent completion will unlock a character card to view in the options menu.

Dark Prince Castle

  • Item: Dark Prince Mask, Dubious Book

This is the final course. The rules used here are the same as above. Here you meet Lagnus the Brave, Zoh Daimaoh, Minotauros, Skeleton T (!), Schezo Wegey, Rulue, and Satan.

After finishing the course, the credits roll. Beating the course for the first time unlocks the Dark Prince Mask which adds Satan as a playable character. The second time earns the Dubious Book. Every subsequent completion will unlock a character card to view in the options menu.

Trial Labyrinth

  • Item: Carbuncle

This is a secret unlockable course. It is unlocked by completing the Item trading quest by giving the Scale Pendant to Seriri. The player is then taken on a long play facing every character in the game, starting with Lagnus and ending with Satan.

After Satan, Carbuncle goes crazy for some reason, and challenges you as the final stage. In this battle, only 3 colors are used and the Point Puyo rule is in effect. Beating him finishes the course. It also unlocks Carbuncle as a character if it is the first completion. Every subsequent completion will unlock a character card to view in the options menu.

Double Puyo Puyo and Everybody Puyo Puyo

These are the game's two player and four player modes respectively. They allow for both single and multi-cart play. The Point and Hard Puyo rules can be used once they are unlocked. Carbuncle and Satan can also be used once they have been unlocked.

Easter Eggs

  • After finishing the game, an item delivery quest starts when the player finishes Dark Prince Castle again.
  • Finishing the Item quest unlocks the Trial Labyrinth course for Single Puyo Puyo.
  • Eventually, the player will be able to collect character cards of the cast after beating the game and/or finishing the item side quests. Each card features artwork of the character, and also allows the players to hear their voices by pressing the A button.
  • The ranking screen includes names from other Puyo Puyo characters not included in this game, which are Panotty, Sukiyapodes, Baromett, Mummy, Will-o-Wisp, Nasu Grave, Sasoriman, Pakista, Banshee Trio, and Mini Zombie. Additionally, one non Puyo Puyo character has their name included: Sonic the Hedgehog.

Trivia

  • Typical of many Sonic Team games post-2001, their involvement was limited at best. The game's small staff was comprised of three Sonic Team employees in directorial positions, with the "grunt work" left to a studio called Caret House, which (also typically) isn't mentioned until the game's credits.
  • In the North American localization, Satan's name was changed to Dark Prince, for obvious reasons concerning religion. This also seemed to inspire a fan translation of TSU to do the same thing.
  • The Soundtrack, spare a few songs, was almost completely borrowed from TSU, with the notation/ocative coming from the Genesis/MegaDrive version and the instrumentation coming from the SFC/SNES version.
  • With the exception of Satan, Seriri and Minotauros, all of the voices in the game are borrowed from Puyo Puyo SUN.
  • Incubus' Voice pattern has an error: the game plays one of his chaining voice clips when he loses instead of the the lose clip. The lose clip is still in the ROM however, so it may have been accidental.
  • The only characters from Puyo Puyo SUN not to show up are Kodomo Dragon and Honey Bee.


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