Puyo Puyo Fever

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Puyo Puyo Fever
game_ppf_sm.png
Developer:Sonic Team, Namco
Publisher:SEGA, Atlus, THQ, Namco,
Ignition Entertainment
Modes:1-8 player
SEGA
Dreamcast F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 2004/02/24
Nintendo
GameCube F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 2004/04/24 ZXIosBYvBTasdUa_MPETbNBeLHgdY_Omr6b54I7oL4H-y4DH.png 2004/07/20 Q4W72lAE1X8JuxINsSJvSFLRYDgs-Z4bfZkKE8H_RMgANtA6.png 2004/02/27
GBA F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 2004/07/24 Q4W72lAE1X8JuxINsSJvSFLRYDgs-Z4bfZkKE8H_RMgANtA6.png 2005/03/24
DS F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 2004/12/24 ZXIosBYvBTasdUa_MPETbNBeLHgdY_Omr6b54I7oL4H-y4DH.png 2005/05/03 Q4W72lAE1X8JuxINsSJvSFLRYDgs-Z4bfZkKE8H_RMgANtA6.png 2006/06/23
Sony
PS2 F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 2004/02/04 Q4W72lAE1X8JuxINsSJvSFLRYDgs-Z4bfZkKE8H_RMgANtA6.png 2004/02/27
PSP F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 2004/12/24 Q4W72lAE1X8JuxINsSJvSFLRYDgs-Z4bfZkKE8H_RMgANtA6.png 2006/05/19
Microsoft
Windows F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 2004/09/24
Xbox F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 2004/04/04 Q4W72lAE1X8JuxINsSJvSFLRYDgs-Z4bfZkKE8H_RMgANtA6.png 2004/02/27
Apple
Mac OS F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 2004/06/24
Others
Arcade F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 2003/11
Palm OS F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 2004/11/24
Pocket PC F8u9SnJBuHaxcHXsB-DzNwhIHzsPs5ebm2sBQ17pAnY5i8ev.png 2004/10/24

Puyo Puyo Fever (ぷよぷよフィーバー), known in English versions as Puyo Pop Fever was the first Puyo Puyo game in the Fever series, released for a wide variety of systems and was developed by Namco Hometek. Sega published all versions of it in Japan, but due to a reluctance to carry it over to other countries, international versions of it were sometimes published by others. Sega of America published the U.S. GameCube version, Atlus published the U.S. Nintendo DS version, Sega of Europe published the European GameCube, PlayStation 2, and Xbox versions, and THQ published the European Game Boy Advance version. The PlayStation Portable version was listed for a U.S. release, but has not been released in the United States.

A new addition to the Puyo Puyo game mechanics is Fever mode. This occurs when a bar in the middle of the screen is filled up. To fill the bar, one must offset trash waiting above their board. Each chain will fill one space in the Fever gauge until it is full, which is when Fever activates. In Fever mode, a pre-designed puzzle will fall onto a cleared field. In a limited amount of time, one must find a "trigger point" in the puzzle, which will cause a major chain to go off and attack the opponent. Once a chain is made, another puzzle falls, bigger and more complicated than the previous one. This keeps occurring until time runs out, then it returns the player to his or her original field.

The game's story mode follows the adventure about Amitie, a spunky girl who attends a magic school, where she is taught by Ms. Accord how to cast magical spells using Puyos. In the main story of the game, Accord has lost her Flying Cane, the equivalent of a magic wand, and claims to have a reward for the student who can find it. The player plays the role of Amitie as she ventures across the Puyo Puyo Fever world to find the cane, while meeting many wacky characters along the way and battling them. In a harder version of the story mode, one plays as Amitie's rival, Raffine. Which story mode one is playing determines what characters one will meet and which ultimately finds the wand. When playing as Raffine near to the end of the game, it is revealed that Accord never actually lost her flying cane. She then plans on revealing her and Popoi's secret, but fails in her ending, as she is knocked unconscious by Accord, losing all memories of the flying cane incident. She regains consciousness near her school where Amitie and her friends congratulate her.

Puyo Puyo Fever is the second game developed by Sonic Team to spawn sequels, behind Sonic the Hedgehog.

Contents

Courses

RunRun Course

Rider
Tarutaru
Accord

WakuWaku Course

  • You play as Amitie
Raffine
Oshare Bones
Rider
Dongurigaeru
Klug
Frankensteins
Arle
Popoi

HaraHara Course

  • You play as Raffine
Onion Pixy
Klug
Ocean Prince
Tarutaru
Yu
Hohow Bird
Accord
Popoi/Carbuncle

Replay Bug

There has been an exploit in versions of Fever, such as the Dreamcast and Windows versions, that allow a player to fight Carbuncle without entirely meeting the original requirements, and also unlock both Popoi and Carbuncle at the same time. Whilst playing on the HaraHara course, if the player faces Popoi as Stage 8, lose to him on purpose whilst counting the continues you've lost until you've lost your 6th continue. As you're about to lose your 7th, when the game asks you to save the replay, go to yes, and the game will load the replay screen (you don't have to save the replay, but you can if you want to). Exit the save replay screen and continue the game. The game now has to reload the data for Stage 8, and because it checks how many continues you've used beforehand, you'll find out that the battle music changes to the classic Puyo Puyo theme, and you're fighting Carbuncle instead of Popoi. Either beat him, lose to him, or soft reset the game and check out the Free Battle section, you'll find that both Popoi and Carbuncle are unlocked in one go. As a result, you do not unlock the Carbuncle cutscene for the gallery.


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